WHITEPAPER & GAME DESIGN DOCUMENT
ROBINHACKERS
($RECLAIM)
The first whitehat protocol game. Trace funds taken in exchange heists, hold the network nodes, and return those balances to the community as $RECLAIM.
01 · PROJECT SUMMARY
LORE
For years the crypto world has been shaken by malicious hackers, the blackhats. Exchange heists, bridge attacks, and protocol exploits moved billions of dollars in community assets into black-market wallets.
RobinHackers was not built to tear the system down. It is the first whitehat protocol game: follow funds taken without right, close the gaps, and return stolen balances to the community.
MANIFESTO
"Stolen funds will not stay locked in dark wallets. As whitehat hackers, our task is to trace the balances lost in exchange heists, take control of the network nodes, and return the funds in the reward pool to the community as $RECLAIM."
02 · ISLAND ARCHITECTURE
Play happens on each player's Personal Cyber Island, floating in the sky. The island is split into two zones.
RIGHT ZONE · WHITEHAT BASE
| BUILDING | ROLE |
|---|---|
| Whitehat HQ | The main hacker building. From outside it reads as a sharp, modern cyber base. An internet satellite on the roof moves cyber data. Open it and the interface shows the whitehat hacker working at a desk. |
| Cyber Security HQ | The center where the hacker's tier (Tier 1–4) is raised and new hardware is switched on. |
| Reclaimed Treasury Bank | The financial center. $RECLAIM drained from the target buildings collects here. Claim runs once every 24 hours, and staking is handled here. |
| Network Scanner Center | The analysis tower. It shows live mining speed, total network power, and the leaderboard. |
LEFT ZONE · BLACKHAT TARGETS
Four buildings where blackhat bots store stolen money. Each one carries an internet satellite on the roof.
| TIER | BUILDING | FORM |
|---|---|---|
| Tier 1 | Darknet Server Node | A simple server building. |
| Tier 2 | Shadow Exchange Vault | A mid-size exchange vault. |
| Tier 3 | Offshore Cold Storage | A high-security cold-storage complex. |
| Tier 4 | Quantum Mainframe Citadel | The island's grandest tower, where the proceeds of the largest exchange heists sit. |
03 · CHARACTER ARCHITECTURE
In-game characters are drawn as original retro pixel art. There are four hacker characters, one for each tier, and each character has a light version and a dark version.
- On the left, inside the blackhat buildings, the character is fully dark. That is the blackhat version.
- On the right, when Whitehat HQ is opened, the character is fully lit. That is the whitehat version.
- As the tier rises, the lit whitehat version shown at the main base changes with it.
04 · GAME MECHANICS
EARLY LIST
Players who join the Early List can play the beta for free. There is no entry fee.
PAID MINING START · GLOBAL POOL
Entry to the game is free. To block bots, mining cannot start until the Tier 1 Hacker is purchased. There is one Global Reclaimed Pool. The buildings on the left set the multiplier: how hard you can pull tokens from that main pool.
VISUAL CHECK
Players can see that mining is live in two places at once.
- Top-right panel. Status updates to Hacking Status: ACTIVE.
- Satellite link. An animated cyber-network laser line runs continuously from the internet satellite on Whitehat HQ to the internet satellite on the blackhat building that is being hacked.
STEP BY STEP
- Buy the Tier 1 Hacker. The player spends $RECLAIM to purchase the Tier 1 Hacker.
- Lights follow the level. Exterior lights turn on automatically for the building the current tier can reach. Every other building stays fully dark.
- Start the hack. Click the lit building and press Start Hack.
- Both signals go live. The top-right panel switches to ACTIVE, and the cyber link runs between the two roof satellites.
- Level up. Upgrade the hacker at Cyber Security HQ. The old building's lights and the network link turn off. The next tier's lights turn on, and the cyber link connects to that building's satellite.
DAILY PAYDAY
The daily pool distribution rate will be tuned to community participation and hype. The rate is TBA.
Rewards that have built up can be claimed from the Reclaimed Treasury Bank once every 24 hours.
05 · NFT PASS
The game has one main collection: NFT Pass cards.
NFT Passes grant a fixed yield boost to mining. Holding more than one pass stacks those boosts: the rates are added together.
| PASS | RARITY | SUPPLY | BOOST |
|---|---|---|---|
| Tier 1 | Legendary | ~100 | Highest boost multiplier |
| Tier 2 | Epic | ~300 | High boost multiplier |
| Tier 3 | Rare | ~500 | Upper-mid boost multiplier |
| Tier 4 | Uncommon | ~600 | Mid boost multiplier |
| Tier 5 | Common | ~722 | Base boost multiplier |
GTD NFT WHITELIST
- Official collabs. A reserved whitelist allocation through official Web3 community partnerships. When a collaboration opens, it is announced on the official X account.
- Beta Quest leaderboard. Fill in the beta form on the website, complete the quests, and collect points with a referral link. The highest scores receive a guaranteed NFT whitelist spot.
7-DAY HOLDER SNAPSHOT
A weekly reward pool pays NFT holders and protects the floor. This is soft-staking.
- Start. The first snapshot clock begins exactly 24 hours after the collection sells out.
- Snapshot. The first wallet snapshot is taken exactly 7 days later. The cycle then repeats every 7 days without a break.
- Payout. Wallets that do not transfer or list their NFT Pass during those 7 days — diamond hands — receive $RECLAIM from the Holder Reward Pool, weighted by the rarity of the cards they hold. Distribution rates are TBA.
06 · TOKENOMICS
Every $RECLAIM spent to level up or to buy a new hacker is split on the spot by the smart contract.
- 60% reward pool. Spend flows straight back into the pool that pays players, so the cycle can continue.
- 20% burn. That share of supply is destroyed for good.
- 20% treasury. Servers, infrastructure, and development.